The "Projects" section of the nav bar to the right has the scoop on my past and current projects.
I'll update these pages periodically, and add new ones as new projects reach a point where there's enough to say about them. Date Published: 2008-10-01 Permalink Tags: Blog I started keeping a journal my freshman year in college, and kept the habit for years afterward.
I'm still not sure whether it was a good habit or a bad one.
It occurred to me that as a case history, a time-capsule view of the videogame industry as it was in the 1980s, this was a story others might find interesting too.
So even though the last thing I need is another hobby -- especially one that involves spending more time at the keyboard -- I've begun posting those old journal entries, a kind of blog from the past, starting in 1985.
Check out the "Old Journals" and let me know what you think.
If enough people are interested, I'll keep posting -- ideally, at least through the end of 1989, when... The entries are selected and abridged -- most of what I had on my mind at age 21, you don't want to hear about -- but on principle, I've let things stand as I wrote them, and avoided the temptation to revise with hindsight.
Date Published: 2008-10-02 Permalink Tags: Blog Old School Here's a page I started on the midnight flight from Casablanca to Ouarzazate and finished the next morning when I arrived on set.
What the drawing doesn't show is that it reached 125 degrees that day (52 Celsius).Date Published: 2008-10-02 Permalink Tags: Blog Film Prince of Persia Sketchbook The Sands of Time: Crafting A Video Game Story, an essay I wrote a couple of years ago for MIT Press, is now available online. After that, I did the occasional scribble-sketch, but my level of skill basically remained frozen for the next 30 years. Over three decades of writing, programming, and other left-brain activities, I pretty much forgot that I'd ever known how to draw. It was in Paris, a city where unexpected things often happen to me.If you're curious about the nuts and bolts of video game writing -- and how it's different from screenwriting -- check it out. The first day after flying in from California is always a bit surreal anyway; you force yourself to stay up and walk around in the bright daylight, even though your body wants to be asleep and dreaming.Date Published: 2008-10-04 Permalink Tags: Blog Games Making Games Prince of Persia This was a fascinating article, thanks. I've been telling stories cinematically for about five years, and as a gamer have had several ideas that leaned into gaming territory. On that day, to stay awake I went to the Jewish Museum in the Marais.I've wondered about how to develop stories for videogames, but I'm not that much of a gamer -- at least not with the current crop. While I've been met with the usual "it's too hard to break in" blather, I've found very little real information about the process. They had an exhibit called "From Superman to The Rabbi's Cat" about the history of comics. These days, when I'm in an airport and my flight is delayed, I hardly mind, because it's a chance to draw.As I prowled the museum, it gradually became intolerable to me that I had gotten to a point in my life where I could no longer express myself through drawing. I love drawing even when the drawings don't come out right.